AquaSnap is a scientifically designed, cognitive training videogame developed to improve cognitive function targeting the five cognitive domains (attention, working memory, episodic memory, executive function and processing speed) assessed by MyCQ.
The training is based on the player’s MyCQ results. This produces personalized training for every user, calibrating the amount of the training for each cognitive domain on the MyCQ individual scores. The lower a player’s score, the more training tasks they will complete for that domain.
The training works by encouraging the player to undertake repetitive, and increasingly more challenging, tasks, that are embedded in a video game. The tasks are designed to train a specific cognitive domain.
Each cognitive domain is mainly trained by a particular loop, even if some domains are trained across different tasks.
The training is delivered through AquaSnap, MyCognition’s scientifically validated video training game. The training works by asking the player to undertake increasingly challenging tasks (‘loops’) that are embedded in the game and where each task is designed to train a specific cognitive domain.
The intensity of the training depends on an individual’s MyCQ score, with the number of loops for each type of task that the user experiences varying according to the score obtained on each cognitive domain. In this way, we focus on those domains with the greatest capacity for improvement. Each cognitive domain is mainly trained by a particular loop, even if some domains are trained across different tasks.